2/17/2023 0 Comments Hexen 2 darkplaces![]() ![]() R_glsl_offsetmapping 1 // uses the height values in the alpha channel of the normalmap ![]() ![]() Gl_specular 1 // enables specular (aka: gloss) (Link to wiki on FTE page is broken? Or is there a new 1 // otherwise you get no high-res textures. If there were one engine that can do the most things that Quake/Quakeworld can do and do it right, it is FTE. Why not mimick winners instead of user unfriendliness? the useful "apropos" should be renamed "find" modelling after the (successful and user-friendly) Half-Life 2 engine (Source) - instead of mirroring the goofy name for a (unsuccessful with average people and not user-friendly) Linux operating system command that DarkPlaces chose (lemmings, cliff, and all that). It is understandable since it almost requires a Mac to compile for a Mac. Weakness: No Mac build, although there are only 15 Mac users in all of Quake. (Sorry, DarkPlaces).Ħ) Extended capabilities available - support for more model formats, Q3 maps, is the source of the effects available in Quakespasm Spiked, QuakeC extensions. ģ) - which is backwards compatible, so it can online deathmatch also.Ĥ) Conservative in appearance by default.ĥ) Compatibility and expected behavior. ![]() Runs them all.Ģ) Co-operative play is an option because it has Spike's superior form of the Quakeworld protocol. Yay! It would be nice if FTE were discussed more.ġ) Single player modern maps. ![]()
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